Ravecast - Technology and Game Design
There are 2 major schools of thought that stand out in game development. There is the school of thought that pushes technology along and forces people to upgrade their computers, and there is the school of thought which says that it makes better business sense to build a game which people can play without having to upgrade their computer hardware. Both sides have incredibly valid points. What is your opinion?

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2 Responses to “Ravecast - Technology and Game Design”
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November 9th, 2007 at 5:35 pm
Bah! I forgot there are TWO time zones between Central and there, not just one. I guess I’ll be playing Text Twist a bit longer… =/
November 9th, 2007 at 5:41 pm
Text twist?