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New Attitude - How I see it…

April 21st, 2008 by SrJulie |

By Julie Whitefeather 

julie.JPGThere was a comedian named Stan Freeburg that was popular when I was growing up.  He had an album (many of you may not remember vinyl covered discs called “albums”) called Stan Freeburg’s History of the United State of America.  At one point in the album Christopher Columbus is standing on a sandy beach talking to the indigenous population.  The conversation turns to how Christopher Columbus is going to prove that he “discovered” the Americas.  It is at that point that a member of the local population turns to Christopher Columbus and says the following:

“What do you mean you discovered us? We discovered you! We discovered you on the beach here – it’s all how you look at it.”

Read on…

How I see it…
By Julie Whitefeather

There was a comedian named Stan Freeburg that was popular when I was growing up.  He had an album (many of you may not remember vinyl covered discs called “albums”) called Stan Freeburg’s History of the United State of America.  At one point in the album Christopher Columbus is standing on a sandy beach talking to the indigenous population.  The conversation turns to how Christopher Columbus is going to prove that he “discovered” the Americas.  It is at that point that a member of the local population turns to Christopher Columbus and says the following:
“What do you mean you discovered us? We discovered you! We discovered you on the beach here – it’s all how you look at it.”

The has been another case with one of Sony Online Entertainment’s (SOE) products that has sparked a round of what SHOULD have been a case of “It’s all how you look at it”, yet never seemed to get around to that point.

The case in point was the recent announcement that Pirates of the Burning Sea (POTBS) is going to close 7 of their 11 server.  This immediately prompted comments such as that made by Tobold (a popular blogger whose work can be found at tobolds.blogspot.com) where he said the following:

 “In spite of the waffle about how their servers can handle more people now, I don’t think anyone is fooled: PotBS is losing customers fast” – Tobold in “Pirates Sinking Fast”

I should point out that Tobold is far from being the only person with that particular opinion. In fact, from what I can see, that is a common viewpoint of the closing of the servers.  But the flipside of that particular issue is this – SOE has always held the opinion (at least publicly) that as long as the servers are paid for by the subscriptions they will remain open. At this point I would compliment SOE, rather than criticize them, for announcing the closing, which more properly might be viewed as a consolidation of servers this earlier in the game’s history. Most other developers would have waited around until the game was on it’s last legs to close some servers and make the game more affordable.  The devs of POTBS have indicated that it is to raise the population on each server and personally, I don’t think this is a matter of “waffling” at all.

More interesting to me than that, however, is why someone would develop a MMO that is nearly identical to a game that is already out and has been for awhile – that game is called “Voyage Century”.  To be clear on the point I will state that I am not claiming that POTBS is a Voyage Century Clone.  Yet in a market that already had at least two pirate games on the market (Pirates of the Caribbean being the other), both based on the “Free to Play” business model, why would you then turn around and create a subscription based game based on the same theme?  Looking at it from the perspective of a purely business standpoint I liken it to a situation I see when driving down the street and I see a business with an “opening soon” sign.  Quite often the business that is “opening soon” is opening where another business had gone OUT of business.  My first question at that point is to ask what the “opening soon” business feels they are bringing to the market that the last business didn’t.  In other words, what does POTBS bring to the market that Voyage Century and Pirates of the Caribbean does not? Off the top of my head one thing they bring to the market that the other two pirate games bring is the fact that I have to pay for a subscription to play POTBS and I can play Pirates of the Caribbean and Voyage Century for free. Beyond that, having played Voyage Century extensively I can tell you first hand that if you choose not the participate in any micro-transactions which support that game, it does not hurt the game play at all.

In the end when a game is subscription based, and the competition is free to play, you had better bring something new to the game.

But there is one more point I would like to bring up here.  When the point came that POTBS had to close some servers everyone started shouting that game was going under.  Yet when the direct competition became popular enough that they had to open a third server the developers where overjoyed. It is said that Abraham Lincoln was once asked “how long should a man’s legs be?” To which he is said to have replied “Just long enough to reach the ground.” True or not I will leave this part of the article with a new twist on that piece of advice…

“An MMO has to ‘have legs’ just long enough to pay for the servers – even if that is only four servers.”

Sexism in gaming…

dwarves.JPGFrom the earliest days of gaming, sexism has been rampant in videogames. Back when I played Ultima Online (UO) there was one aspect of the game that many of the women who played the game noticed, but most of the men never did – women died face up in a rather “compromising” position, and men died face down. From the earliest days of gaming it seems like women have been dressed by game developers in “Armor” that looked as if it belonged in a Victoria’s Secret catalogue rather than on a battlefield.  I have yet to see the results of the upcoming “Age of Conan Online”, but I have certainly read about the plans for barely clothed women starting the game as slaves. The jury is still out on whether or not the planned mature rating for the game, which allows for the state of undress of the women, will hinder their market more than help it.  In Lord of the Rings Online (LOTRO) their idea of a female dwarf is above and right. A female dwarf in LOTRO looks like nothing more than Gimli in drag than anything else. Compare that to my favorite depiction of dwarven women in fantasy, and that is in World of Warcraft. Yes, before anyone objects, I am perfectly well aware of the fact that Aragorn in Lord of the Rings says dwarven men and dwarven women are so alike in voice and appearance that it is difficult to tell them apart.  Still, I often wonder, if Tolkien had written the Lord of the Rings today; if he had written stories where the author makes it a point to exclude women from battlefields and there simply aren’t any female dwarves except those hiding in holes somewhere – I wonder if the books would be as successful.  Have you ever played one of multiplayer military shooters that are on the market?  A female character in those games is as scarce as hen’s teeth.  If you want to play a female evil character in LOTR) you will find them absent altogether.  Even when a female character is the central character in a videogame, as in the Lara Croft videogames, she is depicted as little more than as the fantasy of a 14 year old boy.

Yet if you try and bring up the idea that there is sexism in the development of video games it will bring long screaming matches and hate filled forum threads.  But when it comes to the depiction of women in videogames, be they MMOs or console games, game developers are still living in the dark ages.

See you online,

Julie Whitefeather

| Posted in New Attitude, Blogging

3 Responses to “New Attitude - How I see it…”

  1. Leonai Says:

    Holy 2-topic article of doom!

    I’m going to split my responses accordingly.
    On the topic of Pirates of the Burning Sea - a lot of people don’t realize how long this game has been in the making. Many know that I was the mastermind behind EQ2 OGaming and ran that site since 2003. That would be nearly 2 years prior to the release of EQ2. Pirates of the Burning Sea by Flying Labs website was becoming more visible not too long after I launched OGR, I became aware of it in 2004, and they had a pretty active community even back then. This was before the huge pirate craze spawned by the Pirates of the Caribbean movies. Flying labs went through 3 different “publishers” during their progress of development. When I went to E3 in 2005, they were one of the largest award winners and got incredible mention.

    They finally got their final publisher that actually stuck around to allow them the funding to launch the dang thing, but it took so long! Unfortunately, other companies had taken the opportunity and funding and somewhat pushed them out of the market before they could even get a solid footing in the market.

    Its difficult for a smaller development company to get a publishing company to fund their work and even more difficult to have one that understands the business enough to allow for mishaps and increased deadlines.

    So there are 2 options that the company could make. They could either look at the market, get that really aweful feeling in the pit of their stomach that a person gets after working on a project and seeing a black hole of doom at the end, and just throw it all in the trash, or they can look at the multitude of years developing, updating, morphing, and put the game out there to see if it’ll sink or swim.

    As to the sexist development, I was once married to a man who likely will never get beyond the 14 yr old boy’s fantasy. I married him when he was 31. The tail end of that story is that there was one thing that he had as an observation of other men - he said that all men are like him. Grantid, he is not entirely correct in this statement, but there are MANY men who do fit his observation. More so than those who do not.

    The majority of the sales and likely development is going to follow his “rules of life”, like it or not. Couple that with the trends of current society (I was recently horrified to see that young tween (ages 9-14) stores have manicans with “ice cutters” sitting in the local store displays!!), and what else are we going to see in games?! Even the “long robes” types of characters tend to have oversized, over exagerated curves. Many will balk at the “sexist” development of females in games, but its a matter of majority marketing.

  2. SrJulie Says:

    Thank you for the well thought out reply. It is so nice to know that someone is actually out there reading the articles on Monday Mornings. Yes you are right alot of people don’t realize how long Pirates of the Burning Sea has been in the making. However, once someone beat them to the punch, so to speak (and twice at that) it seems important to find a way to give the market something which those competitors do not - especially when the competitors are following the increasingly popular “Free to play” business model which is already popular in other countries.

    Beyond all that, what I found most distrubing was the fact that the internet was rife with silly nonsense that just because Flying Labs closed down a few servers that game is going under. Wow…talk about a glass half empty attitude! This is also why I brought up Voyage Century. When they managed to get enough players to merit a third server the company that produces the game seemed thrilled.

    I must say, and I will admit to being a bit biased “pro-Sony” here, that of all the publishers they could have ended up with I think Sony will do the best job. Why? For the simple fact that unless John Smedley suddenly changes the way he does business I believe SOE will live up to what they have always espoused - “as long as the servers are being paid for the game will remain open.” All this goes back to what I have said all along. It is a foolish business attitude to believe that a game has to compete directly with WoW to be successful; you just have to be able to pay the bills. Bravo to SOE once again for taking this attitude.

    Gender bias in games has always been a subject that “gets my goat” as grandmother used to say. Bring the subject up (as I have done in forums) and the screaming will start almost instantly.

    But as Mahatma Gandhi once said, “Even if you are in a minority of one, the truth is still the truth.”

    Thanks so much for the comments.

    Julie

  3. Leonai Says:

    How true you are - the condensing of servers sometimes can be the key to keeping the game alive. The game isn’t dying. I’ve seen SOE condense servers on multiple occasions and was playing EQ Live during one of their last ones, and my lovely server, e’ci is now part of tunare ( I think… :D) What it did was make the game more fun. Less servers to choose from means more people in the zones. Sometimes you want to hop into game to solo, but a lot of people prefer to go in for the community aspect and having fun with others. For some, its a glorified chatroom, but if you don’t hit into enough people, how are you going to find the people to talk to?
    -
    So mashing everyone onto a few servers for now, and opening more later will hopefully revive and keep the current player base conservatively strong. When it appears that things are getting just way too crowded where it becomes a problem, then its time to make another server active.
    -
    On the gender bias topic, I wanted to come back and mention that I would like to see and have more places at least give further options for more clothing that is flattering and still fun. Most of us in life find awesome outfits every day that is flattering and fun and often functional, that doesn’t require over-skin showing. I don’t see why that sort of thing couldn’t be in the games as well. There was a battle scene that I saw recently that had an entire tribe of female warriors. These warriors were nearly as armored as the male warriors, and you could still see obvious differences to compensate for the weaknesses of the female body, including greater upper support, added support in the knees, and variations on where the joints of the armor were to allow for the mobility and speed that a thinner body would use in a battle type of situation. It would be cool to see armor of that nature in more games.

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