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Necropolis of Zandri Glyphs Guide

July 3rd, 2009 by Leonai |

Warhammer Online

One of the core elements of the Necropolis of Zandri and its Public Quests and Lairs are Glyphs. Today, we’ll walk you through everything you need to know about Glyphs, including where to find them and which Glyphs you must have to gain entry into which Lairs. Read on for your one-stop guide to the the Necropolis of Zandri Glyphs!

News republished from the official Warhammer Online website

Hot Fixes - 6/27/2009

June 27th, 2009 by Leonai |

Warhammer Online

Greetings!

While everyone has been out there pounding away at the desert sands of the Land of the Dead, we’ve been hard at work pounding away at these Hot Fixes:

Land of the Dead

General Changes & Bug Fixes

  • Ambient Dust Devils can no longer be damaged by area-of-effect spells.
  • Lair Glyph objects can no longer be damaged with area-of-effect spells.
  • Test monsters have been removed from the Necropolis.
  • Fixed an issue that prevented players from using the effects from their pocket items.
  • Players will no longer be branded cowards after successfully purging a Land of the Dead instance.
  • Players will now correctly receive a loot chest after successfully defending a Land of the Dead instance from invasion.

Quests

  • Four Tombs for Four Pillars: Raven’s Wing will now spawn properly in the waypoint location for the associated steps of this quest chain.
  • The Keys of Zandri: Aloysius Roemer will now spawn properly in the waypoint location for the associated steps of this quest chain.

Public Quests

  • Ricci’s Raiders: The bandit groups required to begin this Public Quest will now respawn correctly and consistently.

Lairs

  • Lair Boss Loot Drops: Fixed an issue causing Lair bosses to drop Silver Ankhs as loot, in addition to awarding a Silver Ankh directly to each player. Lair bosses will no longer drop these additional Silver Ankhs.
  • The Tomb of the Moon: Fixed an issue with the Bride Aura’s. This fix will ensure that all players can see now the visual effect for this ability.
  • The Temple of the Sun: Saa Khasef will not cast Disruptive Force on players who are standing in the Mists of Eternity.

The Tomb of the Vulture Lord

  • Hall of Awakening: Corrected an issue with this encounter in which the High Priest Herakh would not reset correctly when the party wiped.
  • Hall of Awakening: Corrected an issue with this encounter in which the Immortal Champions “Guard” ability was not being removed correctly from the High Priest Herakh in some situations, causing him to take too little damage and become more difficult to kill than intended.
  • Sepulcher of Swords: High Priest Herakh can now be properly targeted
    and attacked after teleporting, allowing players more time to damage
    him before he becomes enraged.

Items

  • Fractured Crystals: These talismans will now place the correct effect on the items they are slotted into.
  • Tyrant Armor: Fixed an issue with the broken items that are repaired into Tyrant armor set pieces. As a result of this fix, players will no longer loot a broken Tyrant armor set item that they cannot use. Players whom have been affected by this issue may submit an in-game appeal using the “Missing Item” catagory to have the item replaced with the correct repairable Tyrant armor piece for their Career.

RvR

  • Expedition Resources may now be obtained from Tier 4 RvR guards.
  • Tier 4 High Elf and Dark Elf zones will now properly contribute resources to the Land of the Dead expedition.

News republished from the official Warhammer Online website

Summer Fun - 6/26/09 - 7/06/09

June 26th, 2009 by Leonai |

Warhammer Online

WAAAGH!!!

The hot days of summer are settling in and the 4th of July is quickly approaching here in the states. While we know not everyone celebrates independence day I think we can all agree it’s a good enough reason to celebrate in game with bonus XP, Renown, and some festive fireworks to boot!

From today until Monday, July 7th you’ll earn 10% more XP and Renown for kills and enemy players will drop fireworks for your amusement.

It’s our way of saying thanks, have fun, and enjoy the start of summer with a BANG!

Cheers,

The Warhammer Online: Age of Reckoning Team

News republished from the official Warhammer Online website

Summer Fun - 6/26/09 - 7/06/09

June 26th, 2009 by Leonai |

Warhammer Online

WAAAGH!!!

The hot days of summer are settling in and the 4th of July is quickly approaching here in the states. While we know not everyone celebrates independence day I think we can all agree it’s a good enough reason to celebrate in game with bonus XP, Renown, and some festive fireworks to boot!

From today until Monday, July 7th you’ll earn 10% more XP and Renown for kills and enemy players will drop fireworks for your amusement.

It’s our way of saying thanks, have fun, and enjoy the start of summer with a BANG!

Cheers,

The Warhammer Online: Age of Reckoning Team

News republished from the official Warhammer Online website

Grab Bag No. 19

June 26th, 2009 by Leonai |

Warhammer Online

Welcome to Grab Bag Number 19! We have another wildcard theme for you this week, where any and all subjects are fair game. As always, thank you to the WAR Community on the Official Forums for providing these questions—we couldn’t do this without you! Read on for all the questions and answers!

News republished from the official Warhammer Online website

Immediate Server Maintenance - All Servers

June 26th, 2009 by Leonai |

Warhammer Online

Greetings!

We will be bringing down all North American and Oceanic servers for an immediate server maintenance beginning at 10:30 AM
EDT. We anticipate all servers to be back online no later than 2:30 PM EDT.

We apologize for the short notice and thank you for your continued support. As always, please keep an eye on the Herald for any updates to this maintenance.

News republished from the official Warhammer Online website

Hot Fixes - 6/25/2009

June 25th, 2009 by Leonai |

Warhammer Online

Greetings!

We have the following Hot Fixes for you this evening:

Land of the Dead

General Changes & Bug Fixes

  • Fixed an issue that was preventing lair bosses in the Land of the Dead from dropping pocket items as rewards.

Quests

  • Tomb Kings Repeatable Quests will now award Golden Scarabs, while the Warcamp Invasion quests will award Silver Ankhs.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Destruction:
    • The “Keys of Zandri” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Key to the Casket” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “No Comin’ Back” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Order:
    • The “Four Tombs for Four Pillars” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Second Order of Business” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “The Dark Heart of Zandri” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.

Public Quests

  • Aerie of Death: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Ansu’s Charge: Fixed an issue that caused Ansu to use his “Skull of the Foe” ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Assault of Nekh Akhet: Fixed a bug that was causing Nekh Akhet to use his “Skull of the Foe” ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Carrion Nest: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Sepulchre of Dominion: Hierophant Eutra’ta will now correctly show up as a Lich, instead of a mummy.
  • Temple of Ualapt: Fixed an issue that would in some cases prevent all of the Architects from spawning in the first stage, making this Public Quest impossible to complete.

Lairs

  • The Tomb of the Moon: The door leading to Saa Khasef in the Tomb of the Moon will now open properly after a failed attempt.
  • The Tomb of the Moon: Bride Tamari’s “Tamari’s Scorn” ability will now function as intended, weakening Hapu Shebikef so that he can be harmed more easily.
  • The Tomb of the Moon: Fixed an issue causing Hapu Shebikef to have too much health, making him more difficult to kill than originally intended.
  • The Tomb of the Moon: This lair will now correctly issue a timestamp.
  • The Tomb of Stars: This lair will now correctly issue a timestamp.

Combat & Careers

Rune Priest

  • Immolating Grasp: This Tactic will no longer affect the duration of the lingering heal from Rune of Mending.

Content

General Changes & Bug Fixes

  • Ravaging Tuskgors will no longer drop Expedition Resources.

Items

  • Corrected an issue that was causing certain player-dropped items to be significantly rarer than intended.

News republished from the official Warhammer Online website

Immediate Server Maintenance - Ironclaw

June 25th, 2009 by Leonai |

Warhammer Online

Status: Maintenance in progress

Greetings!

We will be bringing the Ironclaw (Oceanic) server offline at 2:30 PM EDT for server maintenance. At this time we anticipate Ironclaw to be back online no later than 4:00 PM EDT.

We apologize for the short notice and thank you for your continued support.

Update: 2:30 PM EDT - The Ironclaw (Oceanic) server is now offline for maintenance.

News republished from the official Warhammer Online website

Executive Producer’s Letter - Part 3

June 25th, 2009 by Leonai |

Warhammer Online

Everyone,

It is a time of change and progress here at Mythic. As we move forward,
I want you all to know that our love of MMOs, our passion for the
games we create, and our commitment to our fans is stronger than ever. Our
studio’s strength has always come from its talented and dedicated team;
Mythic is full of passionate, committed people who love MMOs and the
games they make. I, personally, have been with Mythic for almost 10
years and look forward to what the studio will build and offer fans
over the next 10 years!

We are committed to Warhammer, Ultima Online, and Dark Age of Camelot,
and have solid plans for each game. I look forward to discussing our
plans for of all of these games with you in the near future. This
month, as promised, I’d like to start by sharing some more details from
our plans for Warhammer’s continued development over the upcoming
months.

Over the past few weeks, we’ve reached out to many individuals and
guilds to share their thoughts, and we’ve been digging down into all of
the feedback we have received. As I stated last week, these discussions
led us to five key goals which will act as our compass in the months
ahead. Our five key goals for Warhammer are:

  1. Addressing concerns related to crowd control and area-of-effect abilities.
  2. Continuing to improve client and server stability and performance.
  3. Strengthening and improving the Tier 4 experience.
  4. Improving server population distribution, both in terms of overall population and Realm balance.
  5. Improving itemization and the overall distribution of “carrots” (fun rewards) throughout the game.

We’re
still working out the specifics, and as always the details are subject
to change, but we’ll share several examples of what we’re planning and
will continue to do so as more details for upcoming features come
together in the coming weeks. There’s a lot to cover, so let’s get
started!

News republished from the official Warhammer Online website

The Fight for the Necropolis Has Begun!

June 24th, 2009 by Leonai |

Warhammer Online

Greetings!

The WAR has moved to the deadly sands of Neheraka and the Necropolis of Zandri. The brief respite provided to the victors of the Rise of the Tomb Kings Live Event has broken and their enemies have been unleashed upon the arid landscape!

With today’s server opening, the Realms of Destruction and Order can now turn in their Expedition Resources to the Expedition Quartermasters found in the warcamps and the capital cities. Today also marks the first example of the Realm Resource Handicap system in action. Realms that previously were locked out of the Land of the Dead will find that, due to time without access, their ability to gather resources is much accelerated. Please note that this acceleration will only occur when one Realm has not gained access to the Land of the Dead for an extended period of time.

Please join in the discussion of the Land of the Dead on the Official Forums.

Let the sands of Neheraka run red!

News republished from the official Warhammer Online website

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